// Copyright(c) 2019 - 2020, #Momo
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// modification, are permitted provided that the following conditions are met :
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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#pragma once

#include "Core/MxObject/MxObject.h"
#include "Platform/PhysicsAPI.h"

namespace MxEngine
{
    class Physics
    {
    public:
        static void AddRigidBody(void* body);
        static void AddRigidBody(void* body, int group, int mask);
        static void RemoveRigidBody(void* body);
        static void ActiveRigidBodyIsland(void* body);
        static void SetRigidBodyParent(void* body, MxObject& parent);

        static MxObject::Handle GetRigidBodyParent(const void* body);
        static MxObject::Handle RayCast(const Vector3& from, const Vector3& to);
        static MxObject::Handle RayCast(const Vector3& from, const Vector3& to, float& rayFraction);
        static MxObject::Handle RayCast(const Vector3& from, const Vector3& to, float& rayFraction, CollisionMask::Mask rayCastMask);
        static Vector3 GetGravity();

        static void SetGravity(const Vector3& gravity);
        static void PerformExtraSimulationStep(float timeDelta);
        static void SetSimulationStep(float timeDelta);
        static float GetSimulationStep();
    };
}